Télécharger l'APK compatible pour PC
Télécharger pour Android | Développeur | Rating | Score | Version actuelle | Classement des adultes |
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↓ Télécharger pour Android | Johns Hopkins University Applied Physics Laboratory | 0 | 0 | 1.0 | 4+ |
Rechercher des applications PC compatibles ou des alternatives
Logiciel | Télécharger | Rating | Développeur |
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Obtenez l'app PC | 0/5 0 la revue 0 |
Johns Hopkins University Applied Physics Laboratory |
En 4 étapes, je vais vous montrer comment télécharger et installer Reconnaissance Blind Chess sur votre ordinateur :
Un émulateur imite/émule un appareil Android sur votre PC Windows, ce qui facilite l'installation d'applications Android sur votre ordinateur. Pour commencer, vous pouvez choisir l'un des émulateurs populaires ci-dessous:
Windowsapp.fr recommande Bluestacks - un émulateur très populaire avec des tutoriels d'aide en ligneSi Bluestacks.exe ou Nox.exe a été téléchargé avec succès, accédez au dossier "Téléchargements" sur votre ordinateur ou n'importe où l'ordinateur stocke les fichiers téléchargés.
Lorsque l'émulateur est installé, ouvrez l'application et saisissez Reconnaissance Blind Chess dans la barre de recherche ; puis appuyez sur rechercher. Vous verrez facilement l'application que vous venez de rechercher. Clique dessus. Il affichera Reconnaissance Blind Chess dans votre logiciel émulateur. Appuyez sur le bouton "installer" et l'application commencera à s'installer.
Reconnaissance Blind Chess Sur iTunes
Télécharger | Développeur | Rating | Score | Version actuelle | Classement des adultes |
---|---|---|---|---|---|
Gratuit Sur iTunes | Johns Hopkins University Applied Physics Laboratory | 0 | 0 | 1.0 | 4+ |
When a player captures a piece, they are informed (via red outline on the relevant square) that they made a capture, but they are not informed about what piece they captured. The moving player is notified of the square where the piece landed (via red outline on the relevant square), and both players are notified of the capture in the manner stated above. If a player tries to move a sliding piece through an opponent's piece, the opponent's piece is captured and the moved piece is stopped where the capture occurred. Prior to making each move, a player selects a 3×3 region of the chess board (via green outline on the relevant squares) to “sense” the pieces in that region. If a player attempts to make an illegal move, such as a pawn diagonally to an empty square, or a pawn forward to an occupied square, or a castle through an interposing piece, they are notified that the move did not succeed and their turn is over. When a player's piece is captured, they are informed (via red outline on the relevant square) that their piece was captured, but they are not informed about what piece captured it. The player is informed of the true piece configuration within the sensed 3×3 region. A player has access to reserve pieces that they can drag on and off the board to better visualize the state of the board, based on their belief of where their opponent's pieces are located. The turn tracker informs the player when it is their turn to sense and move, and when it is the opponent's turn. In ranked RBC games, the player logs in with their RBC account credentials, and their opponent and color are chosen at random. The opponent is not informed about where the player sensed. There is a "pass" option that a player can select if they prefer to make no move during their turn. A player wins by capturing the opponent's king or when the opponent runs out of time. There is no notion of check or mate because neither player can be definitively aware of any check relationship. Reconnaissance Blind Chess (RBC) was intentionally designed to keep the game as close to traditional chess as possible while adding an appropriate amount of uncertainty and explicit sensing. A ranked RBC game will affect the player's rating. An unranked RBC game will not affect the player's rating. In unranked RBC games, the player plays with a guest account. Each player begins with a cumulative 15-minute clock to make all their moves. The Reconnaissance Blind Chess (RBC) variant was invented in 2015 at JHU/APL as an experimentation platform to study artificial intelligence (AI). They choose their opponent from a list of available bots and select their color (white or black). In the RBC variant, the opponents cannot see each other’s pieces but can learn about them through private, explicit sensing actions. RBC includes imperfect information, long-term strategy, explicit observations, and very little common knowledge between opponents. It may take a few seconds to be matched up against an opponent. However, castling through check is allowed because the notion of check is removed.