Télécharger l'APK compatible pour PC
Télécharger pour Android | Développeur | Rating | Score | Version actuelle | Classement des adultes |
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↓ Télécharger pour Android | Laminar Research | 11 | 3.45455 | 9.65 | 4+ |
SN | App | Télécharger | Rating | Développeur |
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1. | space shuttle travel | Télécharger | /5 0 Commentaires |
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2. | space shuttle missions | Télécharger | /5 0 Commentaires |
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3. | space shuttle endurance | Télécharger | /5 0 Commentaires |
En 4 étapes, je vais vous montrer comment télécharger et installer Space Shuttle sur votre ordinateur :
Un émulateur imite/émule un appareil Android sur votre PC Windows, ce qui facilite l'installation d'applications Android sur votre ordinateur. Pour commencer, vous pouvez choisir l'un des émulateurs populaires ci-dessous:
Windowsapp.fr recommande Bluestacks - un émulateur très populaire avec des tutoriels d'aide en ligneSi Bluestacks.exe ou Nox.exe a été téléchargé avec succès, accédez au dossier "Téléchargements" sur votre ordinateur ou n'importe où l'ordinateur stocke les fichiers téléchargés.
Lorsque l'émulateur est installé, ouvrez l'application et saisissez Space Shuttle dans la barre de recherche ; puis appuyez sur rechercher. Vous verrez facilement l'application que vous venez de rechercher. Clique dessus. Il affichera Space Shuttle dans votre logiciel émulateur. Appuyez sur le bouton "installer" et l'application commencera à s'installer.
Space Shuttle Sur iTunes
Télécharger | Développeur | Rating | Score | Version actuelle | Classement des adultes |
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2,29 € Sur iTunes | Laminar Research | 11 | 3.45455 | 9.65 | 4+ |
You won't FLY this launch, but the times and speeds and events are accurately laid out for you to see, so you can finally see what happens AFTER the shuttle leaves sight of the cameras on it's flights to space! REALISTIC depiction of the Earth is included, including realistic atmospheric visibility and Earth curvature, so you can see what the view is REALLY like when riding a rocket from sea-level to 400,000 ft. This is a docking sim that gives you full freedom in all 6 dimensions: X, Y, Z, Pitch, Heading, and Roll... This is as tricky as space-flight gets, and YOU will attempt to dock with the ISS... can you handle it? Shuttle and ISS geometry and docking-points are rendered accurately, so you will see the real scale and geometry of both craft. Along with pretty accurate instrumentation, help-tips are presented to you in real-time, during the re-entry, to help guide you down, so you should be able to handle it, with enough practice, even if you are not currently familiar with shuttle re-entry procedures. This is SPACE SHUTTLE, with full instructions at Based on the X-Plane engine, SPACE SHUTTLE lets you really get some cool bits of the Space Shuttle experience, in completely real-time simulation. ->Final Approach: Now THIS is one you can FLY like a plane! You will be placed at about 18,000 ft, about 10 or 15 miles short of the runway at Edwards... you will fly clear down to landing on your own! Any decent flight-simmer should be able to handle this one, no problem. Once you get some practice and get good enough, you will actually start your GLIDE at 600 miles out, 100 miles up, Mach-10, and hand-fly the glider clear to touch-down right on the runway, all in real-time, with pretty accurate physics. ->Near and Distant Re-Entries: THESE are ones that you can fly yourself, and these ones are tricky! I can do them, though, so I know you can, too! You will start off as far as about 600 miles out, at 200,000 ft, Mach-10, well above almost all of the atmosphere, and guide the Orbiter down, by hand, clear to Edwards. It is unlike any plane you have ever flown, or any game you have ever played, but I can do it every time, and one astronaut has hand-flown the entire procedure (rather than leaving it to the autopilot) one time in the history of the shuttle program. ->Launch: This option lets you WATCH the launch in real-time, from 10 seconds left in the count-down, through orbiter-roll, through SRB-separation, though External-Tank separation, right through to low-orbit insertion, at 17,500 mph at 400,000 ft. The instrumentation in the cockpit is similar to the instrumentation in the real Orbiter, so you will be following the speed, energy, and altitude curves from 200,000 ft all the way down to landing as you S-turn through the stratosphere at Hypersonic speeds. Nothing is compressed or made unrealistic, but instead the 8.5-minute launch (to 400,000 ft) and last 12 minutes of re-entry (from 200,000 ft, Mach-10) are accurately represented. That is the re-entry procedure). ->ISS Docking. (I am not even slightly kidding or exaggerating.